﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;

namespace Roton.Engine.Structures.ZZT
{
    sealed class ZZTBoard : Board
    {
        public ZZTBoard(BoardMemoryMap map) 
            : base(map)
        {
        }

        public override int CameraX
        {
            get { return 0; }
            set { }
        }

        public override int CameraY
        {
            get { return 0; }
            set { }
        }

        public override int Height
        {
            get { return 25; }
        }

        public override int Width
        {
            get { return 60; }
        }
    }
}
